As opposed to the singularity of the missions in Uncharted 2, Uncharted 3’s co-op gameplay is presented as a series of linked chapters whose transition from gameplay to cut-scene is as seamless as the single player campaign. This is no more clearly defined than in the revamped cooperative story mode.
These characters are plausible and the goading and jibes between them signal the richness of their friendship. What I found surprising was rather than offer the betrayal method of plot twist device we experienced in the previous two games in the series, Uncharted 3 focuses on the relationship between these two treasure hunters. We get an insight in to what made these two such strong friends.
Unexpectedly, the story focuses on Nate and Sully. Thanks to the exceptionally well-crafted script, voiced by tremendously talented voice actors that drive the storyline, the ride is enjoyable and the characters are best described as likeable rogues.
As Nate and Sully are pitted against the best villain by far of the franchise, they hunt for clues and enemies in their pursuit of an immensely valuable and mythical treasure. As many of my friends and fellow gamers have observed you can’t help but compare Uncharted 3 to George Lucas’ cinematic masterpiece Indiana Jones Trilogy. For me Uncharted and Uncharted 2 set the standard for what I wanted out of a game, but Uncharted 3 has redefined the gaming experience for myself, an outcome that was completely unexpected. To be certain, Uncharted 3 is still at its core, a rollicking, running, punching, climbing, puzzle solving and shoot the bad guys game, but yet it is so much more. From the opening barroom brawl, which serves not only as the tutorial for the new, much improved, melee mechanic, but also introduces the Villainess, Katherine Marlowe every moment in Uncharted 3’s single player campaign is a surprise. But, with that expectation comes the surprisingly unexpected, and that unpredictability is clearly the power of Uncharted 3. The question for me was: “Would Uncharted 3: Drake’s Deception absorb me in the same way Uncharted 2 did?” Not only that, I wondered if it would it command my gaming focus with a story so compelling and exciting as I anxiously weigh the peril that may befall Nate as he turns around the next bend? I couldn’t wait to find out.įrom the first frame and the timbre of the first note, the single player campaign of Uncharted 3 asserts itself and dares you to venture towards the edge of the precipice of the wild ride fans of the series have come to expect. A game as finely crafted as Uncharted 2 is a very rare thing, so the bar was set very high for the third for game number ‘3’. I found everything about Uncharted 2 to be stellar from story, to gameplay, to graphics, to score everything about Uncharted 2 was second to none. When I reviewed Uncharted 2: Among Thieves in October of 2009 I was blown away. To say the release of Uncharted 3: Drake’s Deception, Naughty Dog’s third chapter of the Nathan Drake saga, was highly anticipated by me would be a gross understatement.